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Diary of an Explorer #2

Elite Dangerous

Ship’s Log: Star Date 3303-07-28

A quick entry – more from embarrassment than the lack of anything to say.

I left Lembava, full of high spirits, visions of glorious adventure in my mind. 3000ly years out I decided to land on a moon to pick up a few minerals for my FMV. My mother always told me I was too hasty growing up, that I needed to slow down and smell the roses once in a while. Well, you know what? She was right.

Guess who never checked the moon’s gravity before going in to land?

Yes, that’s right, this bad boy, that’s who. In too much of a hurry.

Cruising down to the surface to land I though it seemed I was going a bit too fast. No bother, I thought, I can handle this. Wrong. Vertical thrusters on full I still pancaked onto the barren, rock strewn landscape. My shields vanished, alarms sounded, my cockpit cracked.

Yep, gravity sucks.

CMDR ABCurtiss

Look, mom, I’m a less than competent pilot.

Fortunately my momentum bounced my ship back up, and with full power to everything I had my Star Dancer was able to make it back into orbit. Using the FMV I managed to repair everything, apart from the FMV itself and the power plant. As both had sustained over 40% damage, I though the smart and prudent course of action was to head back to the Bubble for repairs.

I know, I’m a fool.

I am now docked at Ising Vision in the Neto system, home of the famous Pixel Bandits Security Force. They were gracious enough to accept me into their ranks, even after my amateurish error.

All systems are fully repaired and operational, so I leave tonight on my grand adventure (again).

Let’s just pretend my little mishap never happened, deal?

Deal.

Onward!

CMDR ABCurtiss signing off.

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Uncharted 4 – My Thoughts.

If you know me, you’ll know it’s very rare for me to post a review about something on here. Not for any other reason than pure laziness, to be honest. But, here we go…

 

uncharted4

So, I finished Uncharted 4: A Thief’s End yesterday. Awesome game. End of review… Ha, not really.

Have to admit, I lowered the difficulty from hard to moderate half way through though. Not because I found it too hard – in fact I liked trying the fight sections over and over to find the best way to get through, it was a challenge and led to a good sense of achievement. But I was so entranced with the actual story I didn’t want it to be interrupted too much. Very well written, a thrill ride from start to finish. Being a bit of an adventurer myself I love adventure stories, and Uncharted 4 fits the bill perfectly, with the action moving smoothly from one situation to the next, one location to another.

The characters are wonderfully written, each with their own unique quirks and flaws. In any story it’s important that the reader/viewer/gamer actually cares about the protagonist. Indeed, if you don’t care about them, why should you worry when they experience difficulties or find themselves in danger? Even the bad dudes are likeable in their own ways. Sure, you’re not supposed to care so much about them as you do about the heroes, but nevertheless, they still have a certain something which I at least could emphasise with.

Best move on to the pros and cons, I suppose…

Pros: 

The visuals. The game looks good, as in stunning. The details are incredible, the vistas are awesome. Add in the included ‘photo mode’ and you can easily waste a great deal of time lining up the perfect snap. And even then, you can waste even more time with the filters, frames and numerous other picture enhancing tools.

The characters. Likeable, entertaining, with a good and easy rapport between themselves.

The story. Exciting adventure. If that’s your kind of thing then you’re on to a winner here. It flows well, drawing you merrily along from one scene to the next, with the (not overly long) cut scenes fleshing out the narrative. The treasure hunting bug is infectious, and I found myself not willing to leave until I had at least set eyes on Avery’s treasure, damn it!

Cons: 

Game mechanics. Sometimes they can be a little clunky. On more than a few occasions my A.I. controlled buddy got in my way. Mostly not a problem, but the few times they prevented me from rolling away from an explosion were a tad annoying. Your character takes its time recovering from action animations – you can’t, for example, roll and then immediately roll again, you have to wait for your dude to stop rolling, stand up and reset. That being said, this is not a first person shooter, where lightning fast reflex actions are required. It’s an interactive adventure story, and so should be treated as such.

Immersion. So there you are, in a long lost cave, trying to solve puzzles set hundreds of years ago by a long dead pirate. You’re tired, cold, aching from a recent fall, and all you want to do is get up onto the next ledge so you can move on. But it’s too high up to reach. If only you had something to stand on. You look around, there must be something… ah yes, over there, that modern crate which is on handy castors so you can easily move it to where it’s needed. And just like that, for a moment, your immersion is lost. Why is that crate there? Just where did it come from? Thankfully these moments are few and far between. But still, a few handy sized rocks would’ve done the trick, don’t you think?

And there you have it. The pros, in my mind, far outweigh the cons, and I really, really, enjoyed the game. There is a multiplayer game included, which I haven’t explored fully, but so far it’s a lot of fun.

Should you get this game? Well, that’s not for me to say, and all of the above is just my humble opinion. Everybody has different tastes, so you must do your own research and make up your own mind before parting with your money.

If you do get it, or indeed already have it, then let me know, I love to hear other people’s opinions.

As always, that shallot.

Laters…

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Posted by on August 31, 2016 in Gaming

 

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