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Diary of an Explorer #1

Elite Dangerous

Star Date 3303-07-24

Well, here we are. It is time.

Life in the Bubble is chaotic, and I’ve had enough. Humankind’s uncontrolled urge to wipe themselves out in the name of peace, all in the pursuit of power and dominance, has driven me to the edge of… what exactly? Losing my mind? The fabled lost isle of Insanity? Probably not, and if I’m honest – which I can be, occasionally – I’m fairly certain that my so called sanity is far from what it should be anyway.

But no. It’s far simpler than that. Humankind, in its present form, just makes me sick to my stomach. The greed, the incessant need for power, the corruption, the endless wars, the needless deaths of the innocent – I can’t take it any more.

Yes, yes. I know. I’m far from an angel myself. I’ve smuggled stolen goods. I’ve relieved traders of their cargo – piracy, as some would call it. I’ve traded on the black market. I’ve even shot down fellow smugglers and pirates so I could collect their bounties, therefore enriching myself further.

So call me a hypocrite if you must, I’ll not deny it. But there comes a time when enough is enough, and this is that time. Have I seen the light? Ha! Do me a favour. But still… I can’t take it any more. I can’t remember the last time I slept more than a few hours at a time. Nightmares plague me. The illicit alcohol I’ve taken to drinking in the hope it’ll make me sleep soundly only gives me the worst hangovers. I have the shakes every morning. I’m becoming an alcoholic.

That’s why, for a while now, I’ve been hanging out in the Lembava system. That Li Yong-Rui runs a tight ship for an Independent, I have to admit, but I’m not here for him. I’m here for the discount on ships and parts. The Credits I had stashed away, added to those I made when I sold my trusty Cobra, were enough for me to buy an Asp Explorer and outfit her the way I wanted.

Star Dancer

Star Dancer – ship ID: T4T3R5

Star Dancer, as I named her, is good for only one thing – exploring. I have piloted her for thousands of light years and so I know her inside out. I persuaded that eccentric engineer Felicity Farseer to work on my ship, and that, coupled with my custom outfitting, has given Star Dancer a jump range of just over 51LY. 51.16, to be exact.

She is my ticket out of here, out of the Bubble. Away from so called civilisation. Some say spending too long out in the dark, all alone, will drive a Commander mad. Well, what of it? I’m most of the way there already. At least it will be peaceful.

And I might just get to see some awe inspiring sights on the road to madness. Who knows. Only one way to find out.

I leave tonight. To where, I have no idea. Only that it will be a very, very, very long way from here.

This ship’s log, this diary, will be a record of my journey.

Onward!

CMDR ABCurtiss signing out

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Oh No, People Are Angry…

It’s been a while, huh? Well, tough. Real life and real work do tend to get in the way a lot of the time. But, anyway…

NMS

No Man’s Sky – yes,¬†that¬†game. Either liked or loathed. I, for one, like it. Yes, I’m well aware of the many flaws it contains. I also understand why they’re there, and appreciate what’s being done about them.

I read an article about how some gamers are angry and upset about what’s in the centre of the galaxy, and so thought I’d have a little rant. The article is available here, but contains spoilers. So, you know, don’t go there if you don’t want to know.

People are angry about what happens when they get to the centre… well, boo fucking hoo. If they’d been paying attention they would have realised that the game was never intended to have an ultimate goal – it was just intended to be an exploration game, one where the developers themselves wouldn’t even know what they would find. If you want to be pedantic – yes, Sean Murray said, when asked, that you could maybe find your way to the centre of the universe. But players are heading to the centre of a galaxy, not the universe, so there is that.

A lot of gamers seem incapable of playing a game for themselves, they need constant direction, they need the game to tell them what to do next. They need to be led, and so, obviously, having an entire galaxy as their playground is completely alien to them (pun maybe intended). These types of gamers are easy to spot – they either hate on the game constantly, or they say they like it but the endless resource farming is way too tedious. But wait! Resource farming? Endless? For why? When asked, they’ll say they need to farm resources in order to have stuff to sell to make money. They’ll expand on this by saying they need more money in order to buy a bigger ship so they have more inventory slots. They need more inventory slots so they can carry more resources at a time, therefore increasing the time spent farming said resources, all in order to be able to make even more money when they sell their bigger resource haul.

They fail to see the irony in all of that, and fail to grasp the simpe reality that they don’t need to do any of it. Ships can be found and repaired, they can go from the starting ship to a 48 slot monster with no monetary cost, they just need to invest a little time and effort. Once they have a ship they’re happy with, in looks and size – it doesn’t even need to be maximum size – the only resources they need to farm are what they need for the upgrades on it, plus the upgrades on their multitool and suit. Once they have all of that, why, exactly do they need to spend hours and hours farming extra resources to sell for extra money? And yes, before somebody shouts out that resources for Warp Cells need to be farmed – to make them from scratch you need very low amounts of Carbon, Plutonium, Zinc, Heridium and Thamium9. All of these are extremely easy to gather in large amounts, and don’t even need to be searched for.

Yes, there’s lots of stuff not in the game that was kind of promised. Yes, that’s annoying. But the developers fault? Sure about that, are you? Ever factored in the time restraints and game changes imposed on them by Sony? Another year, with increased manpower, would’ve seen the game getting released with all it was intended to have. But of course, by then, the completely gaming community generated hype would’ve died down, and that’s obviously something Sony wanted to avoid. It’s the marketing by a giant corporation which prevented a good game from being completely awesome, not a 15 person indie development team.

Just sayin’.

As always, that shallot.

Laters…

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Posted by on August 25, 2016 in Gaming, Rant

 

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